Sunday, September 4, 2016

Two days of gamified makers class

Two days of class.  Two days of total student engagement.  Yup it's early.  Yup it's sss.  At the same time, those two days kicked butt.

Quick observations.


  • Not once, in about 400 kid/class minutes did I need to redirect a middle schooler.  That is pretty wild.
  • After completing quests, and getting their reward (both gold and xp, two students asked if it was "too early in the year to spend gold to stay in for break to work."  Unfortunately, because it's all hands on deck for break duty, the answer Friday was yes.  Tues, they can stay in.
  • Two different students came to me and said, "Mr. Cook, we need badges.  Can we design some?" They then spent their lunch time coming up with 30+ achievements and their names and began finding the art to go with them.  Thanks to Mike Skocko, http://maclab.guhsd.net/, for getting back to me on how to get the badges into the game.
  • I need to find ways to get more girls into the class (now it is at 4/20).
  • Many kids are NOT used to learning on their own and allowing them to grow into that is a big job all by itself.  Kids choosing their own topic to start off, from arduino to sewing, is a great way for them to buy in early, but stretches teacher a bit. 
  • They are going to get through this "game" much faster than I anticipated.  Which is excellent.  And scary.  And wonderful.
  • The amount I am going to learn, as the kids race off in every direction, will make my head explode.